Pachol
Active member
Hey,
I believe many of us missed important note about Green Bonus Changers:
What does it mean in practise?
If there is something else behind this idea, I'd like to know, but now, let me explain what's wrong with that.
Normal Bonus Changers can be used on those low level items, so even if you want to keep those low level items a bit "useless", they won't be. I heard from @Montag that "Normal changers are not necessary at low level and neither are the top bonuses.", then why do you allow those changers on low level items? Let them be weaker!
Having 'weak & easy to roll' bonuses would open gates for low level PvP for newbies that started playing WoM. I'm always into PvP activity thus idea of weaker bonuses can do its work but needs to be polished. Otherwise, we'll end up with high level accounts creating smurf accounts on perfect items that won't be possible to get for a new players. I don't suggest to let 3-day players to beat 2-months player but rolling decent items can motivate new players to start PvP, and if they enjoy it, they will try to reach end-game goals.
If they stop, it's nothing wrong, let them be low level chars forever, there is nothing wrong as long as they enjoy playing on WoM2 on their own rules, instead of being forced to play only on high level.
I know it's too late to change halved bonuses but I suggest you to remove the lowest tier of bonus, so player can roll +500/750/1000 HP bonus. Those items won't be used too much if player decide to level up, but they will be definitely helpful in the beginning, and in first steps into PvP.
There would be also some issues with items that will be necessary in end-game PvP, such as Leather Boots or Ebony Earrings but it can be easily fixed with a new, better items on higher level (f.e reworked Amethyst Earrings as a better version of EE).
Best regards,
Pachol.
I believe many of us missed important note about Green Bonus Changers:
What does it mean in practise?
- Normal Bonus Changer can roll:
- +500/1000/1000/1500/2000 HP Bonus
- Green Bonus Changer can roll:
- +250/500/500/750/1000 HP Bonus
If there is something else behind this idea, I'd like to know, but now, let me explain what's wrong with that.
Normal Bonus Changers can be used on those low level items, so even if you want to keep those low level items a bit "useless", they won't be. I heard from @Montag that "Normal changers are not necessary at low level and neither are the top bonuses.", then why do you allow those changers on low level items? Let them be weaker!
Having 'weak & easy to roll' bonuses would open gates for low level PvP for newbies that started playing WoM. I'm always into PvP activity thus idea of weaker bonuses can do its work but needs to be polished. Otherwise, we'll end up with high level accounts creating smurf accounts on perfect items that won't be possible to get for a new players. I don't suggest to let 3-day players to beat 2-months player but rolling decent items can motivate new players to start PvP, and if they enjoy it, they will try to reach end-game goals.
If they stop, it's nothing wrong, let them be low level chars forever, there is nothing wrong as long as they enjoy playing on WoM2 on their own rules, instead of being forced to play only on high level.
I know it's too late to change halved bonuses but I suggest you to remove the lowest tier of bonus, so player can roll +500/750/1000 HP bonus. Those items won't be used too much if player decide to level up, but they will be definitely helpful in the beginning, and in first steps into PvP.
There would be also some issues with items that will be necessary in end-game PvP, such as Leather Boots or Ebony Earrings but it can be easily fixed with a new, better items on higher level (f.e reworked Amethyst Earrings as a better version of EE).
Best regards,
Pachol.