Synesthesia
Active member
1. General Objective:
Create an engaging and cooperative guild activity, allowing guild members to collaborate in a multi-floor dungeon with unique mechanics and group challenges. This dungeon, repeatable periodically, will encourage cooperation among various races and classes within the guild, providing rewards and guild points to incentivize participation.
2. Dungeon Structure:
The dungeon will be structured like a multi-floor tower.
Each floor will present a specific challenge requiring cooperation among guild members.
Mechanics for Different Floors:
The dungeon will be accessible once every 8-12 hours, providing a frequency that makes it neither too rare nor too common, but frequent enough to keep players interested.
5. Rewards:
Rewards can follow two approaches:
This dungeon will promote cooperation among guild members and foster a stronger sense of belonging, while also providing a strong incentive to improve the skills of each race and class. The multi-floor structure allows for a variety of challenges that will keep players' attention and interest over the long term.
Create an engaging and cooperative guild activity, allowing guild members to collaborate in a multi-floor dungeon with unique mechanics and group challenges. This dungeon, repeatable periodically, will encourage cooperation among various races and classes within the guild, providing rewards and guild points to incentivize participation.
2. Dungeon Structure:
The dungeon will be structured like a multi-floor tower.
Each floor will present a specific challenge requiring cooperation among guild members.
Mechanics for Different Floors:
- Some floors will require the presence and contribution of all races.
Example: there will be a floor with 4 different Metin, and each Metin can only be attacked by a specific race (e.g., Warrior Metin can only be attacked by Warriors, Sura Metin only by Suras, and so on). - Another floor could feature bosses that follow the same mechanic, requiring 4 different races.
- Number of players: There will be no maximum limit of participants, similar to the mechanic of the scroll used to enter a guild war.
- Time limit: The dungeon must be completed within a set time limit (e.g., 30-60 minutes); otherwise, all players will be automatically kicked out.
- Death and respawn: Once dead, a player cannot respawn within the dungeon, increasing the tension and the importance of group strategy (alternatively, the dungeon could simply have a time limit if the "no respawn" mechanic is too difficult to implement in-game).
The dungeon will be accessible once every 8-12 hours, providing a frequency that makes it neither too rare nor too common, but frequent enough to keep players interested.
5. Rewards:
Rewards can follow two approaches:
- Classic Rewards: Random drops of useful items such as gloves, exp rings, scrolls, bonus changers, cor, etc.
- Guild Points System:
For each floor completed, players will receive guild points, which can be exchanged in a guild shopfor items. These points can be:- Used only by the guild leader to purchase items for the entire guild.
- Or equally divided among the members who participated in the dungeon.
This dungeon will promote cooperation among guild members and foster a stronger sense of belonging, while also providing a strong incentive to improve the skills of each race and class. The multi-floor structure allows for a variety of challenges that will keep players' attention and interest over the long term.