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Pending Give the Alchemist “Fusion” Feature a Real Purpose Again

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MagicPain

Active member
Hello,
has anyone else noticed that ever since the introduction of the Alchemy Changer, nobody really uses the Fusion function at the Alchemist anymore?


The reason is simple:
Crap alchemy stones are often more expensive than an Alchemy Changer itself. That is completely understandable and probably even healthy for the market.


However, I think the Fusion system could be revived and turned into something actually useful again.




Suggested Idea: Bonus Fusion​


Allow players to fuse two stones that each already have a bonus, creating one stone that combines both bonuses.


Example​


  • a CL5 Garnet with only Magic
  • a CL5 Garnet with only Assassin
  • = a CL5 Garnet with Magic + Assassin

This would instantly make the Fusion feature relevant again.




Additional Requirements​


To prevent this system from being too easy or too cheap, the fusion process could additionally require:


  • 10x Alchemic Dissolver
  • 10kkk Yang/Cash

This would also finally give the Alchemy Dissolver a real use and restore some value to the item.




Possible Benefits​


Revives dead content​


The Fusion function would finally have an actual purpose again.


Gives Alchemic Dissolvers value​


Currently they are mostly useless. This system would create demand again.


Helps keep the alchemy market stable​


Because two existing CL5 stones are removed from the game during the fusion process, the overall amount of high-tier alchemy does not endlessly increase.
This helps prevent market flooding and keeps valuable stones relevant.


Slightly fights inflation​


A significant Yang sink would help remove currency from the game economy.


Makes perfect stones more achievable for newer players​


Not easy, but at least realistically achievable over time.




Important: It MUST stay expensive and difficult​


The crafting requirements should be balanced very carefully.


This system should NOT flood the market with perfect stones.
Perfect alchemy should remain something valuable, difficult, and expensive to achieve.


The goal is not to make alchemy easy,
the goal is simply to make the Fusion feature and Alchemic Dissolvers useful again while improving the overall market health.


What do you guys think?
 

Exeragon105

Well-known member
I honestly see both good and bad sides to this idea.

On one hand, I think it could really help make CL5 stones more realistically achievable for more players over time. Right now, creating perfect stones is often so RNG-heavy and expensive that many players simply give up before even getting close.

At the same time, there is obviously the risk that truly valuable stones could lose a massive amount of value if this system is too cheap or too accessible. But honestly, that would not necessarily be something completely new for Metin2. Historically, perfectly rolled equipment pieces have almost always been worth more than even very strong alchemy stones anyway.

Still, I think the idea has potential because it would also increase the value of "crap" stones again. Stones with only HP, only Magic, only Assassin, etc. would suddenly become useful instead of being almost worthless most of the time.

So overall, I think the concept is interesting, but the balancing would be extremely important. If the costs and requirements are high enough, it could revive Fusion and stabilize parts of the alchemy market without completely destroying the value of perfect stones.


Edit:
I also think the system should still contain some level of gambling/risk and not become a guaranteed perfect-stone generator.

For example:

  • Fusing two stones with 2 bonuses each
  • or one 2-bonus stone with one 1-bonus stone
could randomly take one bonus from each stone instead of guaranteeing the exact result.
Example:
Stone 1:
HP + HP %

Stone 2:
Mage

Possible Result:
HP + Mage

or

HP% + Mage
This would keep Fusion interesting and prevent the system from becoming too easy while still making Fusion and lower-quality stones much more relevant again.
 
Last edited:

SnipeSura

New member
To be honest this is an interesting Take, considering getting a perfect Cl5 might take you 5 changers, or 50 or even 100, depending on your luck, this would make Perfect alchemy more accessible to people and this will also give Value to the Crap Cl5's as well. If this even gets a consideration towards approval, implementing this for CL1 to CL5 might be good as well. But it really neeeeds to be balanced. Implementing a system like this needs to be almost close to perfect, because there is no point to devalue the Perfect CL5 Alchemy at the moment, considering that it's a hard PVM server.
 

DeCiMaToR

Active member
I generally like this idea as well.
However, in return, the issue might be alchemic changers losing their value, since why would you take the risk and try to change when you can just make it perfect guaranteed? Sure, some people will always want to gamble, but at these prices, I think the amount of people who do that will stay rather low when there is a safe alternative.

Other than that, I like the idea. Obviously, prices for crap CL5 will go up accordingly as well, at least for ones that contain a desired bonus. So the market will kind of regulate itself in this regard I could imagine, given the right initial parameters are being chosen (craft costs etc like mentioned in the original post).
Again, my main concern is balancing it with alchemic changers. Other than that this really has potential!
 

MagicPain

Active member
I generally like this idea as well.
However, in return, the issue might be alchemic changers losing their value, since why would you take the risk and try to change when you can just make it perfect guaranteed? Sure, some people will always want to gamble, but at these prices, I think the amount of people who do that will stay rather low when there is a safe alternative.

Other than that, I like the idea. Obviously, prices for crap CL5 will go up accordingly as well, at least for ones that contain a desired bonus. So the market will kind of regulate itself in this regard I could imagine, given the right initial parameters are being chosen (craft costs etc like mentioned in the original post).
Again, my main concern is balancing it with alchemic changers. Other than that this really has potential!
You are right about that. That’s why the whole system would need to be carefully balanced.

For example, the crafting process could also require something like 3 Alchemic Changers in addition to the other materials.

Another important point:
the stones used for fusion should only be allowed to have one bonus, and it has to be the correct/desired one. So players would still need to use Alchemy Changers in order to obtain those bonuses in the first place.

Nevertheless, Alchemy Changers would probably become a bit cheaper, while Dissolvers would increase in value.
As a result, Meley would remain value-stable as well.
 

YouMadBro

New member
I think people would be more involved in buying meley chests/ alchemic changers, because also if u switch 1 good bonus could be worth the try, and as well u could be lucky to get the two full bonus u want
 
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