LekaNosht
Member
The lvl 75-80 metins have a decent pool of items that are droppable however they feel very disappointing compared to lvl 70 ones and here is why:
70 lvl Metin of Murder:
- Has way less health than 75-80lvl metins
- Spawns weaker mobs (easier to farm cors)
- Accessible from lvl 55 (cheaper equipment required to farm them)
- Drops way less weapons and trash items (metin compass/ dragon god medal / a million weapons and armors)
- Flame king spawns next to best farming spot
The result is the becomes overfarmed by people between 55 and 75 and the metin spawn are all near each other so you can't really farm all over the map
75-80 lvl Metins of Wind Devil and Devil Eyes
- Way more health
- Spawn way tankier mobs (slower cor farm)
- Drops Metin compass/ Dragon God medal - practically useless only making bonus changer drop harder
- Drops considerably overwhealming amount of weapons and armors which are hard nerfed in raw yang value at NPC's and thus made useless
The issue i notice and aim to adress here is that Firelands overcrowded because the value of farmig there is simply too good. You can even see people with max lvl characters making twinks to farm there because of the insane profit per hour.
Meanwhile Ghost Forest which is some kind of entrance towards the endgame is relatively empty for the spawnrate of stones there.
So my suggestion is to find a middle point where either 75-80 metins are adjusted a bit in terms of drops like:
- Completely remove Metin Stone Compass / Dragon God's medal (0 value and drop sources are too many anyway)
- Either make junk drop rate lower (weapons / armors) or make them worth selling to NPC's as it was in original servers.
My idea is that if you progress in level buy equipment to do more dmg etc. you shouldn't get punished for it with lower rates and less profit per hour while at lvl 55 you overperform.
I would love all people's opinions on this. I think the issue is valid and a slight adjustment would be very well appreciated and will make other maps less crowded
70 lvl Metin of Murder:
- Has way less health than 75-80lvl metins
- Spawns weaker mobs (easier to farm cors)
- Accessible from lvl 55 (cheaper equipment required to farm them)
- Drops way less weapons and trash items (metin compass/ dragon god medal / a million weapons and armors)
- Flame king spawns next to best farming spot
The result is the becomes overfarmed by people between 55 and 75 and the metin spawn are all near each other so you can't really farm all over the map
75-80 lvl Metins of Wind Devil and Devil Eyes
- Way more health
- Spawn way tankier mobs (slower cor farm)
- Drops Metin compass/ Dragon God medal - practically useless only making bonus changer drop harder
- Drops considerably overwhealming amount of weapons and armors which are hard nerfed in raw yang value at NPC's and thus made useless
The issue i notice and aim to adress here is that Firelands overcrowded because the value of farmig there is simply too good. You can even see people with max lvl characters making twinks to farm there because of the insane profit per hour.
Meanwhile Ghost Forest which is some kind of entrance towards the endgame is relatively empty for the spawnrate of stones there.
So my suggestion is to find a middle point where either 75-80 metins are adjusted a bit in terms of drops like:
- Completely remove Metin Stone Compass / Dragon God's medal (0 value and drop sources are too many anyway)
- Either make junk drop rate lower (weapons / armors) or make them worth selling to NPC's as it was in original servers.
My idea is that if you progress in level buy equipment to do more dmg etc. you shouldn't get punished for it with lower rates and less profit per hour while at lvl 55 you overperform.
I would love all people's opinions on this. I think the issue is valid and a slight adjustment would be very well appreciated and will make other maps less crowded