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First ch killing the boss makes the other channels useless

IDemonI

Well-known member
Lets say ch1 kills boss 5 minutes faster than ch6. Then they go on ch6, atack the boss for 10 20 snowballs, while also helping to kill the boss on ch6 faster. Make it so after you drop something on 1 character you cant damage other bosses at the same spawn. So everybody gets their chance
 
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r1r2r3

Active member
Just make it so that players can damage and kill 1 single boss per spawn.
It's not fun to spend 10-15 minutes on a CH and when another CH kills it, you get 15-20 people coming in for the sake of 10 snowballs, sometimes none.
Once you kill and get loot from one boss, you can't damage any other bosses that spawn. The Snowman is already exhilarating stare-at-nothing gameplay.
 
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