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Feedback on the latest update

Farenzo

New member
First of all i appreciate the staff s efforts to make changes regarding dragon s belly and the other adjustments introduced in the latest updates. These changes make the game much more enjoyable and accessible and it s clear that the intentions were good but there is still a problem about dragon s belly

Before the oct 16 update ever since the first proposal to increase the drop rate was approved on the forum i had been checking the shops and prices for this item every day.There were at least 40 shops selling dragon s belly with some prices even below 30kk. Today, november 3 there are only around 7–13 shops selling it and the lowest price is 33kk.

I understand that i shouldn t expect prices to drop immediately after an update but two weeks have passed and the current changes seem to benefit only one guild in one kingdom. It s a bit strange that before this update there were so many shops with lower prices than after the update which was made specifically to increase the number of dragon s belly on the market and lower the price. i have nothing against the guild and i don t think the update was designed to favor them but that s what happens when a pvp account is shared with almost an entire guild. For everyone else the update is basically non-existent


I want to run meley and upgrade my equipment without ending up demotivated because i ve spent a huge part of my money on dragon s belly alone because i can t farm them
The cost of they key right now is:
- 4x Dragon's Belly = 140kk
- 4x Enchanted Strings = 36kk
- 2x Amethyst Knives = 29kk
- Magma = 30kk
- Yang crafting cost = 5kk
Total 240kk
For someone who wants to start the dungeon you get around 9-10 chests per run, that s about 300-350kk but after you take out the alchemy time and the push items what you actually make is pretty close to what the key costs.This dungeon needs 8 accounts at level 105. It makes no sense for it to be less profitable than razador where you can run it with just 3 accounts and 3 weapons +7
My recommendation would be to add dragon s belly drops to several more locations so that this item stops being a luxury on the server (for almost the entire players)
Some possible locations where I think the drop could be introduced are:
- Razador
- The three bosses at the beginning of the earth drake area
- Blue Death
- Beta metins, which are currently not particularly profitable
There are plenty of possible locations where this drop could be introduced. I m not saying it should be added everywhere but i don t think an item required for the endgame dungeon should be so difficult and expensive to obtain that it becomes a luxury (after you already need good eq and 8 accounts to make)
I appreciate the staff s efforts to improve the server and i just think that making dragon s belly a bit easier to obtain would make things fairer for everyone including players who prefer playing solo or at their own pace
 
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Vanity

Active member
Sounds like you need to join a certain guild and make your contribution to succeed. I'm hearing paid Nemere runs and CL5 rubies are enough.
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PlaQ

Well-known member
I strongly agree with this. We need to make sure dungeon runs can be profitable at all levels. Right now, the costs of crafting Meley and Nemere Keys are completely out of control, making it increasingly difficult for players to run these dungeons profitably.

You have to invest substantial amounts into crafting Keys upfront, only to then wait patiently for your drops to sell before you can recover your investment. Even if you manage to get 10 chests at Meley worth 35kk each, that's only 350kk in revenue, which is barely worth it when you consider the initial investment, the time spent running the dungeon, and how long it takes to sell everything.

Dungeon runs should feel rewarding and profitable, not like you're constantly gambling on whether you'll even make a decent return on your investment.

Quick Edit: I also think we need to reconsider the actual drops from these chests, especially Nemere. Some of the items are practically useless, and players are sitting on multiple stacks of certain drops because there is simply no demand for them. This just highlights how poorly balanced some of the rewards are. There is no point in rewarding players with items they cannot realistically use or sell. The loot tables should be adjusted to reflect the current state of the game's economy and make running these dungeons worthwhile again.
 
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