What's new

FAN usage on horse

darkvader

New member
Hello all!

Can we make a change in order for the fan to hit Normally from the horse like bells do? Is that even possible? Fan usage on horses is currently about 50% slower if not more and only hits straight. I think all can agree it is unusable. This change will not have any effect on PvP (like when buffing or nerfing raw stats) since horse is restricted anyway and it'll only allow for an alternative with little to no downsides. BMs can use their magic att sword normally, i see no major reason why fans shouldn't, since there is already a built-in tradeoff.

They are already offset by the lower att value for balance reasons so giving them SOME usage at least from horse can make things a bit easier to deal with. It's somewhat of a respectable tradeoff since they excel at nothing like for example daggers or bows do. I'm okay with using a fan to do something more slowly but at least do it knowing it is quite a bit slower than gutting it completely. Daggers are much faster, arguably the best pierce synergy weapon and bows can abuse poly or do what capes do at a slower rate.

Fans have no niche. Maybe a little love touch on horse only can make them somewhat better and allow for a tiny bit more variety or at least for them not to be strictly PvP on foot.

And before comments like : "game is the way it is for a reason", balance changes have been made on a lot of items, grudges were weaker and they got more dmg than poison, which at the time was considered problematic since the extra dmg also had value in skill dmg, bell lv30 is 3 stone slots while all other weaps are 2 for no obvious reason so even bells have something *special*. Fans are just....there. Doing nothing different but at the same time doing almost everything worse.

Let me know what you think.
 
Last edited:

MaliPH

Member
I totally agree with this suggestion. Fans should definitely be more viable when attacking from a horse.

I'd also love to see the same improvement for Ninjas using daggers while mounted. It would be great to have proper attack animations and normal attack speed instead of being forced to use a sword.

These changes would bring more weapon variety and improve PvM gameplay without affecting PvP balance.
 

darkvader

New member
I totally agree with this suggestion. Fans should definitely be more viable when attacking from a horse.

I'd also love to see the same improvement for Ninjas using daggers while mounted. It would be great to have proper attack animations and normal attack speed instead of being forced to use a sword.

These changes would bring more weapon variety and improve PvM gameplay without affecting PvP balance.
There also seems to be a dmg debuff on fans when used from horse. not 100% sure but i recall seeing a 30lv +9 40avg fan doing less dmg than a 45lv bell+9 which has no bonuses against stones. Idk how that's supposed to work. Hard to imagine that the base dmg difference of 25 dmg to 30dmg is enough to justify that gap.
 

darkvader

New member
As far as i know was already suggested and already got rejected in the past...
Was that before or after warrior class became the poster boy for wom2 , with all balance changes benefiting them? I get it that we don't want to upset the 90% warrior playerbase but it's about time someone else gets quality of life upgrades too. They had weapons buffs and skill tunes while being already the strongest. What did other underperforming pvm classes get? Jack ****, oh yeah, Sura, which is much much slower in clearing, got his fear nerfed, because you know, being able to dodge range attacks op but having 200+ att spd converting to attack, isn't. WorldOfWarrior2. So not only they reach the cap, they also get more dmg for it + pierce bonus for already being the strongest.
 
Last edited:

Exeragon105

Well-known member
Was that before or after warrior class became the poster boy for wom2 , with all balance changes benefiting them? I get it that we don't want to upset the 90% warrior playerbase but it's about time someone else gets quality of life upgrades too. They had weapons buffs and skill tunes while being already the strongest. What did other underperforming pvm classes get? Jack ****, oh yeah, Sura, which is much much slower in clearing, got his fear nerfed, because you know, being able to dodge range attacks op but having 200+ att spd converting to attack, isn't. WorldOfWarrior2. So not only they reach the cap, they also get more dmg for it + pierce bonus for already being the strongest.
you dont have to tell me, im a heal shaman main :ROFLMAO:
(but they already tried balancing warriors out by giving 1hand more dmg to lower areas also in the high lvl maps 1hand is better than 2hand)
 

boo772

New member
The range of attacks on other classes besides Warrior and to a less degree Sura is also awful, tried having a mage main PvM and the attack range was just awful compared to Warr when aura is on or Sura when Blade is on. Don't get me wrong I like Warrior and I have one but it sucks that I don't have variety with PvM
 

darkvader

New member
The range of attacks on other classes besides Warrior and to a less degree Sura is also awful, tried having a mage main PvM and the attack range was just awful compared to Warr when aura is on or Sura when Blade is on. Don't get me wrong I like Warrior and I have one but it sucks that I don't have variety with PvM
I get it, when you are on DT and you group everything and then start hitting archers, you see aura FILLET rows of enemies as if sword has a 2 meter reach while Sura is bodyblocked by the ones infront of him. I can only imagine what that is like for other classes. I tried using a bell for a bit and it was pure misery. While it is pain, it is also expected that the range will be cancerous. Range is also something however that will affect pvp to soooome degree. AoS range is ridiculous we all know that. Could be somewhat fixed with extra skill dmg on mobs to enhance the casting aspect rather than trying to copy war/sura identity.
 
Top