Reyhue
New member
So I was reading this on discord today and as much as what is said make sense (and I thank the GM for the explanation) I still think the whole thing goes quite unexplained in the actual game, since the only two options ( Distributed and Random) only offers a few words of text of explanation.
I also think that the idea of losing drop rate while in group with a buffer goes very much against the design of the game itself, since 99% of the time in this server you would want to farm with a buffer.
So my suggestion is:
Adding a "Damage" option, which should make it so that all the loot goes to the one that dealt the most damage to the mob/metin (or gradually, so that if a player has dealt 10% gets 10% of the loot, 0% gets 0% of the loot)
I haven't really played much in group with other active players, but if there is a worry of, for example, a leader changing the option last second against a boss, this could be done so that it requires a prompt from all players in the team to change the loot distribution.
If you don't like the suggestion, I would at least advice to have some sort of information page in the wiki about how groups works in detail.
I also think that the idea of losing drop rate while in group with a buffer goes very much against the design of the game itself, since 99% of the time in this server you would want to farm with a buffer.
So my suggestion is:
Adding a "Damage" option, which should make it so that all the loot goes to the one that dealt the most damage to the mob/metin (or gradually, so that if a player has dealt 10% gets 10% of the loot, 0% gets 0% of the loot)
I haven't really played much in group with other active players, but if there is a worry of, for example, a leader changing the option last second against a boss, this could be done so that it requires a prompt from all players in the team to change the loot distribution.
If you don't like the suggestion, I would at least advice to have some sort of information page in the wiki about how groups works in detail.