Synesthesia
Active member
Hello everyone, Community and Staff members.
I am writing this post not to criticize blindly, but to offer a constructive reflection from someone who has actively played, promoted, and supported WoM for over three years, firmly believing in the potential of this project.
Lately, we have been witnessing a gradual shift away from the core identity of a true hard farm / old style server. The original appeal of Metin2 and what made WoM stand out in the first place was the clear specialization and identity of each class:
- Sura Weaponary: The absolute backbone of tanking, essential for surviving high-tier maps at the cost of lower overall damage output.
- Warrior: The primary baseline for pure DPS on foot or horseback.
- Ninja and Shaman: Classes with strong pvp or support identities, capable of competing in pvm only with specialized setups or under specific conditions.
Today, this balance feels severely compromised. While enabling all classes to enjoy PVE content is an understandable goal, the way it has been implemented has caused noticeable imbalances:
1. Devaluation of the Sura Weaponary: As tanking high-level content has become easily achievable across other classes, the Sura Weaponary has lost its core purpose in the endgame, rendering it almost non-existent at higher levels.
2. The DPS Discrepancy (Ninja/Shaman vs. Warrior): Due to adjustments in mob/metinstone defenses (dagger and bell resistances) and the mechanics of polymorph (hit rate and attack speeds), ninjas and shamans currently deal disproportionately high damage. In many cases, a ninja or shaman can easily out-damage a warrior in endgame maps, even with inferior alchemy and equipment.
3. Chasing the Meta: When PVE efficiency shifts dramatically, players no longer choose classes based on playstyle preference or traditional roles. Instead, they feel forced to repeatedly roll whatever class is currently overtuned just to keep up with farm efficiency.
This dilutes the experience for players who joined WoM specifically for that nostalgic, tactical, old-style progression. In my daily interactions with the community, this is one of the most frequent concerns raised by both returning veterans and new players alike.
The goal of this thread is not to advocate for nerfs, but to invite an open discussion about restoring clarity and linear balance to gameplay:
1- Re-establishing the Warrior as the primary standard for pure native DPS.
2- Restoring purpose and value to the Sura Weaponary's tanking.
3- Rebalancing Polymorph scaling and metinstones resistances to prevent support or pvp-oriented classes from trivializing dedicated PVE classes.
WoM has a great foundation, and preserving class identity is essential to keeping the server's core identity alive. I hope this serves as a helpful perspective for the Staff and the community moving forward.
I am writing this post not to criticize blindly, but to offer a constructive reflection from someone who has actively played, promoted, and supported WoM for over three years, firmly believing in the potential of this project.
Lately, we have been witnessing a gradual shift away from the core identity of a true hard farm / old style server. The original appeal of Metin2 and what made WoM stand out in the first place was the clear specialization and identity of each class:
- Sura Weaponary: The absolute backbone of tanking, essential for surviving high-tier maps at the cost of lower overall damage output.
- Warrior: The primary baseline for pure DPS on foot or horseback.
- Ninja and Shaman: Classes with strong pvp or support identities, capable of competing in pvm only with specialized setups or under specific conditions.
Today, this balance feels severely compromised. While enabling all classes to enjoy PVE content is an understandable goal, the way it has been implemented has caused noticeable imbalances:
1. Devaluation of the Sura Weaponary: As tanking high-level content has become easily achievable across other classes, the Sura Weaponary has lost its core purpose in the endgame, rendering it almost non-existent at higher levels.
2. The DPS Discrepancy (Ninja/Shaman vs. Warrior): Due to adjustments in mob/metinstone defenses (dagger and bell resistances) and the mechanics of polymorph (hit rate and attack speeds), ninjas and shamans currently deal disproportionately high damage. In many cases, a ninja or shaman can easily out-damage a warrior in endgame maps, even with inferior alchemy and equipment.
3. Chasing the Meta: When PVE efficiency shifts dramatically, players no longer choose classes based on playstyle preference or traditional roles. Instead, they feel forced to repeatedly roll whatever class is currently overtuned just to keep up with farm efficiency.
This dilutes the experience for players who joined WoM specifically for that nostalgic, tactical, old-style progression. In my daily interactions with the community, this is one of the most frequent concerns raised by both returning veterans and new players alike.
The goal of this thread is not to advocate for nerfs, but to invite an open discussion about restoring clarity and linear balance to gameplay:
1- Re-establishing the Warrior as the primary standard for pure native DPS.
2- Restoring purpose and value to the Sura Weaponary's tanking.
3- Rebalancing Polymorph scaling and metinstones resistances to prevent support or pvp-oriented classes from trivializing dedicated PVE classes.
WoM has a great foundation, and preserving class identity is essential to keeping the server's core identity alive. I hope this serves as a helpful perspective for the Staff and the community moving forward.