Misanthropy
New member
At the moment, oPVP feels heavily influenced by how much money a player spends on upgrades (wings, loaches, hero medals, etc.).
In particular, the hero medal — due to the bonuses it provides — creates too big of an advantage and significantly impacts the balance.
I would suggest adjusting the hero medal stats so that they apply only to PvM (e.g. drop rate %, damage against mobs/metins/bosses), rather than affecting PvP.
In particular, the hero medal — due to the bonuses it provides — creates too big of an advantage and significantly impacts the balance.
I would suggest adjusting the hero medal stats so that they apply only to PvM (e.g. drop rate %, damage against mobs/metins/bosses), rather than affecting PvP.