Synesthesia
Active member
At higher levels, the Battlepass becomes way less rewarding: many of the (B) items are useless for mid/high-level players (e.g. Fruit of Life, Grape, Experimental Wine+, Beginner Sage’s Memo, EXP Bracelet, Soul Stone, etc.).
Considering how time-consuming it is to complete (e.g. farming 1200 Metins in a month), grinding for these kinds of rewards feels super frustrating.
On top of that, there's a clear imbalance between level brackets: a level 55 character can finish Boss and Metin quests much more easily than someone at level 105, while the rest of the missions stay the same for everyone. Not very fair.
Suggestions:
1. Rewards should scale based on the character’s level, to avoid giving high-level players completely useless items.
2. Let players exchange (B) items – Allow us to trade 2 (B) items for a tradable or more useful item ( upgrade mats, or useful boxes).
3. Missions and rewards should be adapted to the player’s level bracket (just like the Dojang system). Only the final reward could stay the same for everyone.
Considering how time-consuming it is to complete (e.g. farming 1200 Metins in a month), grinding for these kinds of rewards feels super frustrating.
On top of that, there's a clear imbalance between level brackets: a level 55 character can finish Boss and Metin quests much more easily than someone at level 105, while the rest of the missions stay the same for everyone. Not very fair.
Suggestions:
1. Rewards should scale based on the character’s level, to avoid giving high-level players completely useless items.
2. Let players exchange (B) items – Allow us to trade 2 (B) items for a tradable or more useful item ( upgrade mats, or useful boxes).
3. Missions and rewards should be adapted to the player’s level bracket (just like the Dojang system). Only the final reward could stay the same for everyone.