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Battlepass flaws

IDemonI

Well-known member
So, straight to the topic, the bp doesnt make much sense to have the same rewards for everybody. Lv 105/96 players getting bound soulstones or experimental wines, heavenly peaches or runes/soul shackles which doesnt really serve any purpose since you have better chances of becoming an olympic medalist than upgrading a stone to +5 at that npc. But also there is the level 40-60 bracket, which is the easiest for spamming battlepasses, so bp is, more or less motivating people to camp that bracket, which isnt healthy. I know people that got a handful of lv 40 accounts on hold only for bp. Also high level items (keun stones) have no buisniess being in the bp for a map2 farmer. This excludes aqua drag keys and relics and naaga keys becouse having those in the bp actually helps balancing the market overall. What im thinking is there should be 3 bp categories, low medium and high level, with the same final reward for everybody ofc (maybe the popsicle being less time for lower categories) and giving everybody a fair share. 1 bound soulstone and 2 bound peaches are useless for a level 105 with full P, while for every lv 40 its really sweet.
 

DUSBASLIGI

Member
Considering that it is more difficult for high level players to complete bp than low level players, it would be very logical to have different categories. it may be better if not only the rewards but also the missions are different. for example, a low 40 lv bp farmer can easily kill 1000 stones, while 100 bosses can be much more annoying for him.
 
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Deleted member 2771

Guest
The only imbalance i see in the BattlePass is the Metins/Bosses mission's maybe even the Mission Books. Killing 1000+ Metins in Beta is a nightmare, spawns are all over the place with so few metins, requiring good gear&alchemy (just to drop 2 +6 Weapons). Sometimes i find my self looking for some metins in Forest because all beta maps seem empty. On the other hand lower level farm has access to multiple maps which count towards the Metin mission. A lvl55 farmer can go Temple, Fireland, Sohan, even map2 and these metins don't even require much investing, as for Bosses, Beta might be faster to finish that specific mission but still way much more investing is needed and its not like lower levels have a shortage of Bosses. Mission books are a similar topic, enter a lvl55 farmer get "Destroy 10 Metins of Jealousy" or "Kill Choung/Mahon" and for 90+ "Kill 100 Zins" "Kill 20 Metins of Malice(waste of time)". There should be some balance introduced here, at least tweak the rewards a little if nothing else, it's much harder for a 90+ to finish the whole Pass then a lower level farmer and then getting same rewards doesn't make sense. The only way to avoid these issues is to make a low lvl farmer and ignore the BattlePass on the high level chars which im sure the Team did not plan it like that. +1
 

Basim

Well-known member
The only imbalance i see in the BattlePass is the Metins/Bosses mission's maybe even the Mission Books. Killing 1000+ Metins in Beta is a nightmare
don't forget the funny mission "open 20 mage chest" which are chests you get from doing the most horrid daily mission for a beta farmer (kill 1241827412741278841281 magicians to get 100% energy to get 5 chests) while lower levels get "open 10 nine tails chests" or some other random very accessible chest
 
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