Recent content by reproject1

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    Pending Clash of Kingdoms

    To ensure this event is successful, we must completely move away from standard kill-count or deathmatch designs. If the event is a pure numbers or kill-based game, the tiny elite and top PvP guilds will completely dominate, leaving casual players out of the picture and causing smaller factions...
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    Pending Clash of Kingdoms

    Hello, First of all, I completely agree with the concerns you’ve raised regarding the monarch selection process. While I initially designed it to be lore-accurate, your points clearly show that the system is highly exploitable. It's safe to say I "poorly calculated" some of these mechanics...
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    Pending Clash of Kingdoms

    Hello, You're definitely right about this; the yellow kingdom doesn't have a large player base. When I designed this system, I actually wanted many players to genuinely become fans of their favorite faction. But upon reconsideration, this system could be extremely susceptible to abuse. Think...
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    Pending Clash of Kingdoms

    Hello, Actually, I don't want this proposal to be accepted as it is, and I'm also aware of the issues you mentioned. The idea is quite big and, in fact, not fully developed yet. No matter how detailed I try to explain it here, I'm sure there are gaps that I'm not aware of. I actually want this...
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    Pending Clash of Kingdoms

    I propose a new, lore-integrated game mechanic for Metin2, designed to deepen faction identity and player engagement through monarchic governance, kingdom warfare, and dynamic diplomacy. The system introduces elected Kings/Queens in each of the three warring empires, Jinno (Blue), Chunjo...
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