Recent content by PlaQ

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    Rejected Move Dojang permanently

    I would like to suggest moving the 1 vs 1 tournament permanently from Saturdays to Sundays. Sunday is usually a rest day for most people, so more players are likely to be at home and have a more flexible schedule. This could help increase participation and make it easier for everyone to join...
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    Pending Guild tournaments on dojang categories

    +1 Would love to use my 59 Chars for propper opvp
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    Faction Balance Issues

    1. Kingdom Rebalancing Dynamic Buffs: Underpopulated kingdoms (Red/Yellow) need a permanent +10% EXP/Drop bonus to incentivize staying and offset the lower player density. Open Porting: Enable Map 1 scrolls for all kingdoms. Forcing a walk or teleporter fee just to access the main trade hub is...
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    Accepted Last PvP Change: Mounting, Teleporting, Medals, Costumes

    Now that we managed to remove the Fishes & Loaches lets focus on the last 2 Changes needed for PvP 1: When in PvP Combat you get a 5 second cooldwon to Mount & teleport 2: Change Medal & Costumes, Event Push to PvM Only - Meaning the Bonuses should be just PvM. No HP, No Pierce etc just...
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    Accepted PvP Events - Loaches, Flags, Wings

    It was a very nice Nation War, and I hope we get more in the future, but for the love of the game, please remove: - Flags - Loaches - Wings From every Future PvP Event.
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    Investigating Dragon Mage - Pushback Fix

    Since most other classes have pushbacks and slows, it’s really hard for dragon Mages to keep up. Especially since Magical Classes make low damage. It would be good to take a broader look at PvP now that more People actively reach high lvl.
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    Investigating Dragon Mage - Pushback Fix

    Dragon Mage skills are not pushing or knocking characters back as intended. This is especially problematic because other classes have additional slows and knockbacks, while Dragon Mage should, at the very least, retain its original kit functionality.
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    Accepted Suggestion: real group run instead of multiclient pressure

    +1 Wom2 needs changes to last longterm.
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    Rejected Original Unified Kingdom Map1

    Proposal: Bring Back the Original Unified Kingdom Map I would like to suggest reintroducing the ''original server design'' from the previous server version, where Map1 combined all Kingdoms into one large shared map. This design worked exceptionally well and offered several major advantages...
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    Accepted Adjust the price colors

    I can’t differentiate as well as before, and expensive items now appear less costly visually
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    Closed Improve communication / team capacity

    This is currently one of the biggest downsides. It feels like WoM2 is lacking clear direction, as issues like these are not being addressed proactively by the team, which in turn demotivates players in the long term. Especially concerning compared to previous WoM2 iterations is the complete...
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    Rejected 5th Inventory Page

    We need more space. Especially once you have a lot of specialised eq you need 1 inventory for pvm, 1 inventory for PvP EQ, then you also need space for drops and other. Its very very tight for people who play at the higher levels.
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    Worldboss Guild points bug creates an uneven playing field

    Nothing really to add, except that we would like to know how this System works amd why this happens.
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    World Boss Maps Adjustment #2

    I’d like all world bosses to be the same size as Wobba, with the same hitbox ratio as the Ice Witch. That would be really nice. Easily visible, fair target ranges, and balanced for both close and long-range classes.
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    Accepted World Boss Maps Adjustment #3

    Wobba needs a drop rework asap.
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