I would agree on making aggresion easier to get to lvl 10 but making it level up easier is nonsense, you dont want to waste 10-15 hours to make it lvl 100 for 315 av? Then just level it to 90 in 4-5 hours and you get 300 av.
This thread was supposed to find solutions about getting new players to join not how to make the low-middle level of the game easier. This is a hard server guys what you find hard now, was 5 times harder at the start of the server. There are 2 types of metin servers, ones where you have to grind...
You don't need dodge arrow against driads, get more defence and they will hit for negative damage. A lot of beta farmers would disagree with you calling the bonus useless. And with perfect items you can get over 60% dodge, 75% for suras.
Trust us bro, what difficulties you might encounter it only gets worse the higher you go. This is the server, very hard with slow progress, most people like this that's why it did so good for so long. Every dungeon gets boring eventually, just like naaga.
Not sure what you expect, the server is losing players because its old, the trash servers have players from 2 reasons, one they barely opened and they have "hype" and second rmt is allowed which atracts a lot of players. Half of the promoters were inactive and from the active ones no one was...
I get it this is old school server but that doesn't mean we can't get qol updates. I think besided official server wom is the only one that still has the original liquid system. Using liquids is one of the worst things in the entire game.
For example this is what you need to store all variants...
the coins currency for the dojang is nice, but i was thinking more like attendece = 1 coin + 1 additional per round won + 5/10 coins per win, alchemic changer for example can be 100 coins, people would start joining dojang even tho they know they won't win the tournament